"The journey I'm in now."

Tech Art & Dev

• Creating tools - 7 years
• Working as a Tech Artist - 4 years
• Using Unity - 8 years
• Programming in C# - 5 years
• Web development / Java / CSS - 3 years
• In the game industry - Since 2007
• Working as an 3D artist generalist - 11 years

My indie dev adventure:

Survive the show

Art and programming 100% by me.
Sounds by AudioJungle.

Personal Tools

Web tool - CSS Animator

A tool I've developed years ago when I was more into the web development.
Since I started my career as an 3D Artist Generalist/Animator, I thought that could be usefull for those who wanted to create their own CSS animations visually.

In-house solutions

Tools I've created to help in-house development and implementation.


Design System Framework

A framework that create and manages presets for colors, images, shapes and text styles.

Features:
• Custom parameters for colors/text/images/shapes that uses the presets.
• Various layout tools to help creating easy to change design.
• CSS like shapes, with controll over border-radius independly, outline and inner/outer shadows.
• Preset override mode, it can help you create various design styles for the whole game.

Used in the following games:
Stop 2
Arena of dreams
Everyday Puzzle - Manages the Dark/High-contrast modes.


Tween Animation Framework

Make it easy to create animations withou coding, using animation presets and sequencers.

Features:
• Visual tween animator, using animation presets.
• Edit the timming of various independent tween animato.
• Helps creating common dynamic animations easily.

Used in the following games:
Stop 2
Arena of dreams
Everyday Puzzle
• Lunacross


VFX Framework

It has some tools to help creating the most common VFX behaviours seen in a game.

Features:
• An easy way of applying materials in a prefab to create highlight effects.
• A tool that create moving particles from point A to B for collecting/powerup feedbacks.

Used in the following games:
Stop 2
Everyday Puzzle


HMM VFX Playground

A tool that helped vfx artists to visualize the implementation in-game. Before that, it was necessary to run the game (client and server) and replace the VFX in an existing car. With this tool,  you could run the scene straight to test all the VFXs.


HHM Model Visualizer

A tool for freelance artists who didn't have access to our game repository, to help them create/visualize how the assets would behave inside the game.


Honda Salesforce Content Creation

A visual dialog content creator, made in HTML/JS, for a Honda trainning game.