"The journey I'm in now."
Tech Art & Dev
• Creating tools - 7 years
• Working as a Tech Artist - 4 years
• Using Unity - 8 years
• Programming in C# - 5 years
• Web development / Java / CSS - 3 years
• In the game industry - Since 2007
• Working as an 3D artist generalist - 11 years
In-house solutions
Tools I've created to help in-house development and implementation.
Design System Framework
A framework that create and manages presets for colors, images, shapes and text styles.
Features:
• Custom parameters for colors/text/images/shapes that uses the presets.
• Various layout tools to help creating easy to change design.
• CSS like shapes, with controll over border-radius independly, outline and inner/outer shadows.
• Preset override mode, it can help you create various design styles for the whole game.
Used in the following games:
• Stop 2
• Arena of dreams
• Everyday Puzzle - Manages the Dark/High-contrast modes.
Tween Animation Framework
Make it easy to create animations withou coding, using animation presets and sequencers.
Features:
• Visual tween animator, using animation presets.
• Edit the timming of various independent tween animato.
• Helps creating common dynamic animations easily.
Used in the following games:
• Stop 2
• Arena of dreams
• Everyday Puzzle
• Lunacross
VFX Framework
It has some tools to help creating the most common VFX behaviours seen in a game.
Features:
• An easy way of applying materials in a prefab to create highlight effects.
• A tool that create moving particles from point A to B for collecting/powerup feedbacks.
Used in the following games:
• Stop 2
• Everyday Puzzle